CooperFX Arcades (Delay/Reverb)

SGD $465.00

*Cartridges are interchangable but in limited quantities. This one comes with the reverb/delay cartridges.

Arcades can be any type of pedal you want. It is a versatile multi effect platform, but what makes it unique is that it determines what type of effect it is based on the card that is inserted into the pedal. Much like certain retro video game consoles, the Arcades will allow the user to swap cards to select the experience they want. Instead of a video game however, the change of a card will result in a different bank of eight effects.

--------------------------------------------------------Reverb-----------------------------------------------------
1. ModPit – modulated reverb with blend-able octave up or octave down
     a. Dcy – decay, when fully CW, the reverb loop is frozen and no audio can enter
     b. Pit – at noon, there is no pitch shifting. CW blends in an upper octave, and CCW                 blends in a lower octave
     c. Dpth – depth of modulation, at noon there is no modulation. Turn CCW to introduce             vibrato modulation, and CW to introduce chorus modulation
     d. Spd – speed of modulation
2. VHS – random warble, hiss, and filtering give this reverb a low fidelity VHS vibe.
     a. Dcy – decay, when fully CW, the reverb loop is frozen and no audio can enter
     b. LPF – low pass filter cutoff frequency
     c. Span – depth of random modulation
     d. Hiss – amount of crackly hiss that is audible
3. Shim – shimmer reverb with selectable pitch interval
     a. Dcy – reverb decay, does NOT freeze when fully CW
     b. Pit – pitch interval selection, from CCW to CW: -Oct, -5th, detune down, detune up,             +5th, +oct
     c. Shim – amount of pitch shifting applied to reverb
     d. Damp – filter to cut high frequencies introduced by the pitch shifting, tames out                   reverb tails
4. EnHold – freezes a reverb loop based on the signal triggering and envelope detector
     a. Sens – sensitivity of envelope detector
     b. Diff – diffusion of reverb. Smears the reverb from individual taps, to smooth washed           out reverb
     c. Spd – speed of octave modulation
     d. Dpth – depth of octave modulation
5. Multi – multi tap reverb with random drop function
     a. Dcy – decay, when fully CW, the reverb loop is frozen and no audio can enter
     b. Diff – diffusion of reverb. Smears the reverb from individual taps, to smooth washed           out reverb
     c. Drop – randomly mutes a portion of the reverb loop
     d. Taps – number of reverb delay taps heard. CCW is only one individual tap, and CW             will be four
6. Flange – flange verb
     a. Dcy – decay, when fully CW, the reverb loop is frozen and no audio can enter
     b. Spd – flanger speed
     c. Dpth – flanger depth
     d. Res – resonance or feedback of the flanged signal
7. Grnule – reverb with a granular effect applied to the trail
     a. Dcy – decay, when fully CW, the reverb loop is frozen and no audio can enter
     b. Txt – adjusts reverb from granular taps to a washed out smeared sound
     c. Size – size of the grain
     d. Shuff – randomly shuffle around the grains that make up the reverbs trail.
8. Arp – Arpeggiated reverb
     a. Spd – speed of pitch arpeggiation, tap tempo available
     b. Dcy – decay, when fully CW, the reverb loop is frozen and no audio can enter
     c. Int - pitch interval
     d. PMix – level of the arpeggiated reverb trail

---------------------------------------------------------Delay------------------------------------------------------
1. Digitl – digital delay with two types of modulation: chorus and vibrato
     a. Time – delay time, tap tempo available
     b. Fbk – feedback level, when turned fully CW, the feedback loop is frozen
     c. MDpt – modulation depth. At noon, there is no modulation. Turn counter clockwise,             and the depth of vibrato modulation is increased. Turn clockwise, and the depth of               the chorus modulation is increased
     d. MSpd – modulation speed
2. Revrse – reverse delay with pitch/playback speed and direction control
     a. Time – delay time, tap tempo available
     b. Fbk – feedback level, when turned fully CW, the feedback loop is frozen
     c. RPit – speed and pitch of the reverse delay
     d. Dir – blend between the reverse/ pitch shifted signal and a standard forward delay
3. Analog – emulation of analog delay with modulation and a unique fidelity control
     a. Time – delay time, tap tempo available
     b. Fbk – feedback level, does not freeze when at maximum, allowing for classic                      feedback swells
     c. Spil – simulates the bucket brigade loss, or ‘spill’. Increasing this control will add                 more filtering, noise, and saturation to the delayed signal.
     d. Mod – modulation on the delay signal
4. Tape - emulation of tape delay, accentuating the high and low frequency loss on tape delays
     a. Time – delay time, tap tempo available
     b. Fbk – feedback level, does not freeze when at maximum
     c. Age – amount of filtering on the delay signal
     d. W+F – wow and flutter modulation, as well as lag placed on delay signal
5. Grains – granular delay
     a. Size – grain size
     b. Fbk – feedback level, when turned fully CW, the feedback loop is frozen
     c. Pos – position of the grain you hear within the delay buffer
     d. Rand – randomize POS control
6. Pitch – delay with ascending or descending pitch shifting in the feedback loop
     a. Time – delay time, tap tempo available
     b. Fbk – feedback level, does not freeze when at maximum
     c. Pit – selects the quantized interval of the pitch shifting
     d. Det – sets the amount of pitch shifting happening, from none when CCW to the full             interval (set by Pit) when positioned fully CW
7. Multi – dual tap delays whose times are synced to the golden ratio ~1.62, with random modulation
     a. Time – delay time, tap tempo can be applied to the primary tap (Bal fully CCW)
     b. Fbk – feedback level, when turned fully CW, the feedback loop is frozen
     c. Mod - At noon, there is no modulation. CCW, and the depth of the random vibrato               modulation is increased. CW, and the depth of the random chorus is increased
     d. Bal – blend between the two delay taps, CCW isolates the primary tap, CW isolates           the secondary tap and in between will yield different proportions of both
8. EnHold – envelope hold delay, freezes audio when an envelope detector is triggered by incoming audio.
     a. Time - delay time, tap tempo available
     b. Sen - sensitivity of envelope detector
     c. PSpd – speed of octave modulation
     d. PDpt – depth of octave modulation