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  • CooperFX Arcades LOFI/Pitch
  • CooperFX Arcades LOFI/Pitch

CooperFX Arcades LOFI/Pitch

SGD $465.00

*Cartridges are interchangable but in limited quantities. This one comes with the pitch/lofi cartridges.

Arcades can be any type of pedal you want. It is a versatile multi effect platform, but what makes it unique is that it determines what type of effect it is based on the card that is inserted into the pedal. Much like certain retro video game consoles, the Arcades will allow the user to swap cards to select the experience they want. Instead of a video game however, the change of a card will result in a different bank of eight effects.

---------------------------------------------------------LOFI------------------------------------------------------
1. VHS – tape/vhs emulation with pitch modulation and bandwidth reduction 
     a. Wow – random slower modulation
     b. Flut – random faster crinkly modulation
     c. LPF – low pass filter cutoff frequency
     d. HPF – high pass filter cutoff frequency
2. Vinyl – emulates the sound of an old vinyl, with bitch bends, filtering, crackly static, and hiss
     a. RPM – rate of the vinyl’s modulation
     b. Dpth – depth of the warping on the vinyl
     c. Age – adjusts the amount of filtering and saturation
     d. Nois – introduces static hiss and crackling pops
3. Crusher – aggressive filtered and crushed square wave/synthy voice
     a. Sen – sensitivity of envelope filter
     b. Det – detunes secondary voice
     c. Sub – level of the third sub octave voice
     d. Res – resonance of envelope filter – can get really loud and aggressive
4. Delay – low fidelity delay with sample rate reduction and random modulation
     a. Time – delay time, tap tempo available
     b. Fbk – feedback level
     c. SRte – sample rate of delay, Counter clockwise is very lo fi
     d. Flut – random flutter modulation amount
5. Reverb – warbly dusty sounding reverb with less than optimal reverberation smearing
     a. Dcy – decay of reverb
     b. Mod – amount of warble modulation
     c. Nois – amount of hiss in the reverb signal
     d. LPF – low pass filter cutoff frequency
6. RngMod – ring modulator with ability to randomize frequency
     a. Freq – frequency of the ring modulator
     b. Fine – fine tune the frequency of the ring modulator
     c. Rand – probability of the Freq control to be randomized
     d. Rspd – speed of the randomizer
7. BitVrb – reverb with digital sample rate reduction applied to the trails
     a. Dcy – when fully CW, the reverb loop is frozen
     b. Diff – diffusion of reverb taps, adjustable from discrete delay like taps, to smeared               washy reverb
     c. Digi – sample rate of reverb tail
     d. Amnt – blend between normal reverb and the digitized crushed signal
8. Synth – samples a chuck of your sound and re imagines it as a synth like voice
     a. Sen – sensitivity of the envelope triggered sampler
     b. Crsh – amount of digital distortion/crushing applied to synth voice
     c. Filt – filter cutoff frequency
     d. Atk – attack, or time for the envelope filter tor each its max frequency

---------------------------------------------------------Pitch-------------------------------------------------------
1. Dual – two voiced classic pitch shifter
     a. Pit – the action of this patch, CCW is no pitch shifting, CW is max pitch shifting.                   Try hooking an expression pedal up to this control
     b. IntA – interval of primary pitch shifter, from tape stop to octave up
     c. IntB – interval of secondary pitch shifter
     d. VolB – volume of secondary pitch shifter
2. EnvGld – hard playing vs soft playing will cause the audio to change pitch
     a. Sen – sets how hard you have to play to trigger pitch jump
     b. P-1 – selects the pitch the signal will be when you play SOFT, quantized to                           semitones from -15 to +16 semitones
     c. P-2 – selects the pitch the signal will be when you play HARD, quantized to                         semitones from -15 to +16 semitones
     d. Port – smooths out the transitions between the pitch jumps, portamento like effect
3. Arppeg – two step arpeggiator
     a. Spd – sets how hard you have to play to trigger pitch jump, tap tempo available
     b. P-1 – selects the pitch of first step, quantized to semitones from -15 to +16 semitones
     c. P-2 – selects the pitch of second step, quantized to semitones from -15 to +16                     semitones
     d. Port – adds a portamento effect to the arpeggiation
4. ArpFrz – dual freezing delay buffers with pitch shifting, bouncing around from +1 to -1 octave
     a. Spd – speed of pitch arpeggiation
     b. Oct+ – volume of the upper octave , turn fully CW to mut this step
     c. Oct- – volume of the lower octave, turn fully CW to mute this step
     d. Frz – turn past the halfway point to freeze the signal
5. Organ – simulates an organ soaked in the reverb of a cavernous cathedral
     a. Oct+ – blends in an upper octave
     b. Oct - – blends in a lower octave
     c. Rvrb – reverb amount, turn fully CW to freeze the signal, creating an organ drone to           play over
     d. Vibr – vibrato applied to organ
6. Grains – plays back a chunk of audio, or grain, at a faster or slower speed to create a unique style of pitch shifting
     a. Size – size of the grain to be sped up or slowed down
     b. Frz – non additive feedback loop, locks whatever is in delay buffer when fully CW
     c. Pit – pitch/speed of grain
     d. Fbk – additive feedback for ascending/cascading feedback shimmering
7. Glass – reversed reverb with pitch shifting
     a. Dcy – decay, when turned fully CW the reverb loop is locked
     b. Pit- pitch/ speed of reverb
     c. Slce – slice size that is reversed
     d. Prom – prominence of pitch shifter, sets how aggressive the regenerated pitch                     signal is
8. Crystl – dual reverse delays with individual playback speed/pitch control
     a. Bal – blend or balance between the two individual pitch voices\
     b. P-1 – pitch of the first voice
     c. P-2 – pitch of secondary voice
     d. Fbk – feedback/regeneration of pitch shifters